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Mi-8T Poland Air Force Animated

 Mi-8T Poland Air Force Animated
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Autodesk FBX (.fbx)
Renderer: Native
3ds Max (.max)
Renderer: V-Ray (3.30.04)
OBJ (.obj)
Renderer: Native
Unitypackage (.unitypackage)
Renderer: Native

Renderer: Native

Renderer: Native
Our Price: 399.00


Rating
ID 21311
Geometry Polygonal
Polygons 196032
Vertices 207588
Textures Yes
Materials Yes
Animated Yes
Rigged Yes
UV mapped Yes
Unwrapped UVs Overlapping

Description

Realistic animated 3d model of Mi-8T Poland Air Force


File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, Unity 2018.3.0


Photoshop file is included. You can easily change livery/camo


Game ready - perfectly fits for Unity and Unreal

Low poly

Real world scale

Units used: cm


ANIMATION (see full animation on Sketchfab)

==========

- Main rotor: blades bend, rotation, pitch, bank, blades switching (static to motion blur)

- Tail rotor: rotation, pitch, blades switching (static to motion blur)

- Cockpit fans: rotation, switching (static to motion blur)

- Side door: closing-opening

- Back hatch: closing-opening

- Cockpit: anti-torque pedals, collective lever, cyclic, throttle

- Wheel gears: stocks, wheels rotation

- Pilots: basic actions for controlling helicopter

- Lights: NAVI lights, landing lights, top beacon, bottom beacon


- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations

- Helicopter model has 168 object, 220 bones, 9 helpers

- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)

- The model contains

   196 032 polys

   382 027 tris

   207 588 verts


- All parts placed in one layer

- All parts are fully UV unwraped. No multi-materials or color fills.

- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)

- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)


- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows


Textures (*.PNG):

=========================

__________


Material 1 (Fuselage)

__________


- Diffuse 8192x8192

- Specular 4096x4096

- Glossiness 4096x4096


- Base color 8192x8192

- Metallic 4096x4096

- Roughness 4096x4096


- Normal 8192x8192

- Ambient Occlusion 4096x4096

__________


Material 2 (Interior and weapon)

__________


- Diffuse 8192x8192

- Specular 4096x4096

- Glossiness 4096x4096


- Base color 8192x8192

- Metallic 4096x4096

- Roughness 4096x4096


- Normal 8192x8192

- Ambient Occlusion 4096x4096

__________


Glass

__________


- Diffuse 1024x1024

- Specular 1024x1024

- Glossiness 1024x1024


- Base color 1024x1024

- Metallic 1024x1024

- Roughness 1024x1024


- Normal 1024x1024

- Ambient Occlusion 1024x1024

__________



Lights

__________


- Emission 1024x1024


__________



Originally created with 3ds Max 2015. No 3rd party plugins required.


Software used:

- 3ds Max 2015 for modeling

- UV Layout for unwrapping

- Photoshop and Substance Painter for texturing

- Marmoset Toolbag and V-Ray for rendering


NOT included with the file:

=========================

- Light rig/HDRI


Tags:

mi-8 mi mil mi8 helicopter aircraft hip russian force russia soviet ussr military rotorcraft air transport war polish poland nato

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