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Light House Gelendzhikskiy

3D Studio (.3ds)
Renderer: Native
Autodesk FBX (.fbx)
Renderer: Native
3ds Max (.max)
Renderer: V-Ray (3.30.04)
OBJ (.obj)
Renderer: Native
Our Price: 9.00


Rating
ID 21269
Geometry Polygonal
Polygons 600
Vertices 757
Textures Yes
Materials Yes
Animated No
Rigged No
UV mapped Yes
Unwrapped UVs Overlapping

Description

Realistic 3d model of Gelendzhikskiy Light House


File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS


Game ready - perfectly fits for Unity and Unreal

Low poly

Real world scale

Units used: meters


- The model has trialngular and quadrangular polygons only (3% tris and 97% quads)

- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations

- The model has 2 objects(Draw Calls)

- The model has dimensions 9 x 9 x 49 m (29 x 29 x 160 ft)

- The model contains

   600 polys

   1 184 tris

   757 verts


- All parts placed in one layer

- All parts are fully UV unwraped. No multi-materials or color fills.

- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)

- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)


- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows


Textures (*.PNG):

=========================

Main 2048x2048:


- Diffuse

- Specular

- Glossiness


- Base color

- Metallic

- Roughness


- Normal

- Ambient Occlusion


Originally created with 3ds Max 2015. No 3rd party plugins required.


Software used:

 - 3ds Max 2015 for modeling

 - UV Layout for unwrapping

 - Photoshop and Substance Painter for texturing

 - Marmoset Toolbag and V-Ray for rendering


NOT included with the file:

=========================

- Light rig/HDRI

- Photoshop and Substance Painter source files


Tags:

lowpoly pbr game ready beacon lighthouse light house navigation russia novorossiysk gelendzhikskiy gelendzhiksky black sea marine ship ocean

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